![]() If you have ideas - feel free to share them. I haven't touched other skills as have no experience with them in combat yet. 2) Ground combat could be made a lot more interesting. RailRifle distance 1-7, makes more sense given the low damage. be nice, but adding ground combat would be too difficult and unrealistic. ![]() Seemed useless to take but now is a nice way to rush forward or get an extra shotġ2. Charge - grants 3 AP, cooldown 3, NO FREE MELEE attack. 2 hits should be enough to deal with opponents with average health of 50 and no armor. So you have to asume those weapons will be terrible and never even look at them There is a small exception for ground. If you knew the enemy wears no armor, you would proably pick the plasma carbine or railgun. you never know what you are up against. KulrathiHonorblade - 26 damage, 4 AP, shredding effect 2. I think most people agree that ground combat is underwhelming. Getting close to your opponent isn't easy but once you are there - pierce him through.ħ. TrexBattery does 10 physical damage x3 shots has a 2 turn cooldown and EffectRadius 1.Ħ. Its like if sword of the stars 2 didnt have the really cool combat engine, basically. Thus defenders get guaranteed advantage even against armored assault teamsĥ. The economy is fairly standard, so far as I can tell, the ground. DefensiveBattery fires 3 shots each worth 15 Physical damage. LaserPistol AP decreased to 2 to make it more useful in close combat.Ĥ. Range 2-5 makes it useless in close combat but allows to gain advantage over LaserRifle when opponents have no armor or get closer.ģ. As a result of super easy invasions, my empire becomes super. Perhaps troops should be protected from orbital bombardment I haven't played brutal, but hard was just as easy as normal and I think this is one reason why. I can conquer empires ridiculously quick this way. It is too easy to nuke out the ground forces and invade with one infantry. FusionCarbine fires 2 shots each dealing 10 points of Thermal damage. Amazing game But ground combat is pointless atm. Troops regenerate slowly at planets with infantry base. Besides, no blocked routes any more.Īs many of you have seen ground combat has certain flaws, I tried to remove at least some of themġ. Makes sense because AI troops now benefit from it too. HornorBlade tweakedĭeployable Shields (originally overpowered to my thinking due to excessive protection) are no longer deployed but instead grant 15 bonus HP to the owner. Also the AI is incredibly aggressive and completely ignores fleet limits, so you eventually just get steamrolled. ![]() Version 1.01 May 02 Charge now works as intended (gives 3 AP). There's potential for greatness, but right now there are too many random enemy events in the early game that you can't customize at all, so the entire experience is just annoying. ![]()
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